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 Post subject: Into Cerberon needs help after a long hiatus.
PostPosted: Fri May 04, 2012 7:36 am 
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Into Cerberon is a total conversion for Doom3 that recreates the 6 degree-of-freedom gameplay of Descent. We've had a number of public releases and our last internal release was in 2008. We ran into issues and limitations with code that began to make things unplayable and bugs unfixable. We shelved the mod until the source was released. Five years later we're trying to pick up where we left off and release a final stable build. Five years of RL has taken it's toll on the mod's membership and we need help. We need folks to help with code. Art, Maps, Audio, Models...all that stuff is done. We need to make it playable for a number of players over the internet and fix some serious bugs.

Check us out at http://www.chmodoplusr.com/IntoCerberon/ Our progress has been well documented. Register and introduce yourself, or post here. We've just started working on putting things back together and getting download links, but you can check out the mod at http://www.moddb.com/mods/into-cerberon


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Fri May 04, 2012 8:06 am 
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Location: Right there! Look!
Very cool to see this starting up again, I can't offer help but I'll be watching this. :)

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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Tue May 08, 2012 12:58 am 
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Thanks BloodRayne. It's probably not even much help we need. Hexetic is an experienced programmer, so things are pretty well notated. It's a good opportunity to play with the source code and Hex just doesn't have the time to devote. Even if some experts want to hang around and tell us what we need to do, or help implement the cool bits that they've built for the engine and see them used; it would all be helpful. We've always been a pretty open mod, there's lots of info on the forums.

We're pretty "mature" so it should be an a happy and fun experience that will end in a release. Ummm...that didn't sound right.

Anyone seen Iceheart? We miss him.
Cheers!

Edit:Even though I said Art/Mapping was done, there are still things to be skinned and we could still use help! The more the merrier.


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Tue May 08, 2012 2:52 pm 
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BloodRayne wrote:
Very cool to see this starting up again, I can't offer help but I'll be watching this. :)
I second this :)

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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Sat May 12, 2012 9:03 pm 
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What exactly were you guys unable to do with the SDK code?


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Mon May 14, 2012 5:55 am 
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Hey,
I'd be willing to help, but I'm no program level coder. I do mostly textures and graphics effect, and some level design.

Where about does this mod lead off at a production standpoint?
I'm able to run the mod in standard patched doom3 1.3.1 and doom3 wide screen 1.3.2.
But the issue I currently see with both versions is that both the client and dedicated consoles gives me warnings that it failed to spawn player as 'player_doommarine_mp'.
In the client version it just kicks me back the the main menu.

Is this where its code is left off? because at the moment, without even being able to load a map up in multiplayer to have a look at the game whether I host a LAN server etc, it's hard to tell where the mod would need work other than the above issue. Because of this, I'v only been able to see the game from the main menu.~ (other than screenshots and trailer) ~ and without extracting the pk4's and having a look at the def references.

I haven't played Descent in a long time and is a pretty cool concept imo for doom3 or doom3 source based.

Thanks

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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Mon May 14, 2012 5:47 pm 
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Sikkpin wrote:
What exactly were you guys unable to do with the SDK code?

Joystick code was a big one. We had a strange bug where the player firing sound wouldn't propagate in multiplayer (i.e. server could hear them, no one else could) that we think is caused by Doom3's use of animations to trigger sounds (we don't use any animations for the ship). We also had problems with netcode and the game bogging down and being unplayable over the internet. We also had a problem with the HUD textures disappearing and problems with ATI graphics cards.

Pretty much what needs to be done is here. http://www.chmodoplusr.com/IntoCerberon ... torder=asc As you can see when we wandered off release .004 was pretty far along. I think the plan is to make .004 = 1.0

Mr.Rocket wrote:
But the issue I currently see with both versions is that both the client and dedicated consoles gives me warnings that it failed to spawn player as 'player_doommarine_mp'. In the client version it just kicks me back the the main menu.

It works and is fully playable. It's been a while but check this fun thread. http://www.chmodoplusr.com/IntoCerberon ... opic&t=442
Basically no single player, drag the Into Cerberon folder into your Doom3 folder and us the IC shortcut to start.

here is a little fly-through of one of the levels to give you an idea.


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Wed May 16, 2012 11:14 pm 
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did just hit his 750th monster
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Hey guys, I'm still around. Been doing a lot of freelancing and working as an artist in a team of 3 creating an indie game. So I do not have much time but I am willing to work on some stuff for Into Cerberon again.


Amazing to see there is still interest in the development of this mod. \m/


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Thu May 17, 2012 12:37 pm 
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Hey NoMercy! Head over to the IC forums and say hi. You too Mr. Rocket. :)


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Mon May 21, 2012 1:43 am 
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hi, i can map, model and code and i would really like to help you out and i have plenty of free time to put towards your cause!
i really liked Descent a lot. so feel free to give me a shout out


thanks in advance


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Wed May 23, 2012 2:23 am 
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skreamervirii wrote:
hi, i can map, model and code and i would really like to help you out and i have plenty of free time to put towards your cause!
i really liked Descent a lot. so feel free to give me a shout out


Sounds like you're well qualified. :P Go register on the forums and introduce yourself. Lots to catch up on there! If you've already registered, post something.

That goes for the rest of you too!

thanks all!


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Fri May 25, 2012 1:10 am 
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The registration on the forums are disabled right now.

Quote:
Sorry! New account registration is currently disabled
Reasons:
Sorry, because Into Cerberon is currently on a long hiatus, new user registration is disabled at this time to protect against the inevitable hordes of spambots that constantly harass the gates. If you have something to communicate to the IC team, please contact team lead HeXetic at hexetic [at] gmail [dot] com.



Also, I seemed to have misplaced my password and it will not send me the e-mail to recover it :(



In the mean time I am installing doom 3 and the mod.


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 Post subject: Re: Into Cerberon needs help after a long hiatus.
PostPosted: Fri May 25, 2012 5:10 pm 
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Ooops, didn't realize Hex turned registration off.

Edit:It's back on now.


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