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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 1:58 am 
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Money grab and maps added as an added way to entice people to buy it again if they have it already - at least this release isn't just a re-release of the original (ala Quake 4).

Maybe just trying to keep the Doom IP in the public mindset while they prepare to reveal Doom 4 at Quakecon in August perhaps?

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 1:30 pm 
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Gazado wrote:
Money grab and maps added as an added way to entice people to buy it again if they have it already


Well, that's what they did with Ultimate DOOM no? I don't have a problem with that. It's been 8 years since the original DOOM 3, Ultimate DOOM came out a couple of years after DOOM. I do have a problem with the PC version being the same graphically as the original though. Ultimate DOOM gave us extra levels + the DOOM II engine. They have to be careful with the pricing however: I can easily see them charge 30 bucks for it and that would be a mistake. (On Steam DOOM 3 + RoE costs 25 euros).

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Maybe just trying to keep the Doom IP in the public mindset while they prepare to reveal Doom 4 at Quakecon in August perhaps?


Of course. But in my view, DOOM 3 BFG ought to be a DOOM 4 Collector's Edition extra. The fans don't need any IP reminder, and are the ones they need to convince first. Having them also buy the BFG edition is ballsy.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 10:43 pm 
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Mordenkainen wrote:
Well, that's what they did with Ultimate DOOM no? I don't have a problem with that. It's been 8 years since the original DOOM 3, Ultimate DOOM came out a couple of years after DOOM.


That's because Ultimate doom was a retail version of Doom 1. There never was a retail version, just a shareware (at least in USA/Canada). Doom 2 was the retail one. The engines were near identical anyway, D2 just on an updated D1 engine (kind of like Q4 vs D3)

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 11:30 pm 
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That's because Ultimate doom was a retail version of Doom 1. There never was a retail version, just a shareware (at least in USA/Canada). Doom 2 was the retail one. The engines were near identical anyway, D2 just on an updated D1 engine (kind of like Q4 vs D3)


The Ultimate Doom was Doom retail with the fourth episode, there was a retail version of Doom 1 that only had three episodes. Did Doom 2 add any engine features? I thought it was strictly gameplay stuff.


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 11:49 pm 
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jmarshall23 wrote:
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That's because Ultimate doom was a retail version of Doom 1. There never was a retail version, just a shareware (at least in USA/Canada). Doom 2 was the retail one. The engines were near identical anyway, D2 just on an updated D1 engine (kind of like Q4 vs D3)


The Ultimate Doom was Doom retail with the fourth episode, there was a retail version of Doom 1 that only had three episodes. Did Doom 2 add any engine features? I thought it was strictly gameplay stuff.


Not quite. The version of Doom 1 with 3 episodes was mail order. The first retail version was Ultimate Doom.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Sun Jun 03, 2012 11:57 pm 
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There were a few differences in how the engine handled (for instance) linedef limitations allowing for taller ceilings in the DOOM 2 maps and it had better networking IIRC.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Mon Jun 04, 2012 12:06 am 
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Not to mention fast doors. :)


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Mon Jun 04, 2012 12:45 am 
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Not quite. The version of Doom 1 with 3 episodes was mail order. The first retail version was Ultimate Doom.


Didn't know that, I just remember when I was 5 and my dad came home with it :P.


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Mon Jun 04, 2012 2:05 am 
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milking....milking....id!

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 1:18 pm 
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http://www.theverge.com/gaming/2012/5/3 ... on-details

""We've tried to find those opportunities that can enhance the gameplay," Willits says. "We didn't have enough ammo in the original. It was too dark. There weren't checkpoint saves. No flashlight. That one was so big, we put it on the sell sheet.""

:roll:

"Willits is happy. He's spent the past year revisiting a game he believed was done, for better or for worse, and been given the chance to make it better. He's also been promoted. In his new role as id's studio director, he is in charge of all of id Software's projects, making sure the designers on each team have the tools and resources they need to get their jobs done, and pitching in where he can."

so willits is now studio director...oh well...good luck with that...

what it is not clear to me...D1 and 2 will be included but how ? they rebuild them completely with idtech4 ? sort of official classic doom mod ? or they are just the old same games ?

the extra levels sounds good though...but I am not sold on the whole thing...will it be moddable or another "everything is locked" Rage type of release.....

well wait and see...but I am not holding my breath..after rage....really...

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 1:57 pm 
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vertex007 wrote:
He's also been promoted. In his new role as id's studio director, he is in charge of all of id Software's projects,
Oh boy... Thats gonna hurt their future games a lot. He is just self taught level designer for their past simple games... :|


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 2:09 pm 
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If BFG version won't support mods and ability to edit every single file in game I would not be interested with it. Having all good games together like D1, D2 and D3 with RoE is something that could encourage me to purchase. D3 is great game, but fact You can mod it to work as You want and play in maps made by community is even more great think in my humble opinion.

About "too dark" - well, it's one of main part of this game, to manage ability to quick spot monsters in darkness with flashlight (or safe road) and than shoot them with gun. Sure, there are few rooms/corridors on each map that would need little fix with lighting - worst part is when You are in location that actually do not need to be so much dark and You see nothing but hud'n'gun and You do not know if there is a wall in front of You or You can go forward.

About ammo - o_O seriously? Have 8 guns mean there is always at least one gun that have max ammo. Sure, pistol is weak and good only for weak trite/zombie, but when I run low on shotgun ammo I switch to machine gun, and know what? I find that I still have a lot ammo in another gun :) . I would rather think that this game need to balance ammo down - decrease amount of ammo player can keep, so game would be more horror/survival than arcade like in HL2.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 3:15 pm 
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Quote:
About "too dark" - well, it's one of main part of this game, to manage ability to quick spot monsters in darkness with flashlight (or safe road) and than shoot them with gun. Sure, there are few rooms/corridors on each map that would need little fix with lighting - worst part is when You are in location that actually do not need to be so much dark and You see nothing but hud'n'gun and You do not know if there is a wall in front of You or You can go forward.


The point was D3 being extremely dark was a engine limitation rather than a gameplay mechanic, and there is a difference between dark and pitch black and d3 was pitch ass black.


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 3:17 pm 
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What.. wait.. no mod support?

spoiler:
I was thinking of preparing a special BFG edition of Grimm.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 3:35 pm 
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The "no mod support" is being said my the doomsday (no pun intended) naysers on the forum. Just stupid "ohh thing suck and there's nothing we can do" talk (on the other hand, you're making your own game, kudos! :D )

The only reason there would be no mod support is if it's not out for PC, and if there was no mod support, who cares? D3 already HAS mod support and the engine is GPL. Just rig the engine to support the content file system (ie pk4, whatever they use).

It's not like they're remaking the game in a whole new engine, they're updating the old stuff. Odds are it will still be pk4/zip files, uncompressed textures, openable .map files, etc. Maybe no built in tools (all most people did was complain about them, except me, I enjoy them immensely, but why support them now?). If they put so much resources in to remake every model, texture, SFX, particle, map file, etc. and changed the whole file system then they put more effort in to it then I would of and who could blame them for locking stuff off. It would e a 2012 game and, in general, modders did nothing but complain about D3's modding capabilities.

IMHO this could be done (*IF* it's on PC) just so they support Vista/7/8. XP is officially dead and their second major franchise has no official modern OS support. Wolfenstien has the one released several years ago with Vista support. Quake has Live. Rage has XP & Vista/7. Doom has XP & 2k.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 5:19 pm 
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I wonder how new menu will look and how id soft solve stuff with Roe levels, like some stuff were done by Nerve software, so will they buy rights to it? or make own models for example for double barrel shotgun. I'm sure menu will look close to xbox version, pc one wasn't so good to navigate.

Yes, Jmarshall23 - that's what I exactly think about darkness level in D3. I would like to see more rooms/corridors with better set of shadows, there is a lot of places that do not need so much pitch black, maybe something between.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 8:42 pm 
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I don't know how one can beat a game that is pitch black, certainly not an FPS without a "flashlight". Seriously, I'm happy Willits is getting promoted to studio director and is therefor leaving the lead game design chair. Just beat Rage yesterday, and whoever signed off on that ending (Willits) is clearly not a game designer. I hope he goes nowhere near the next DOOM.

"improvements geared at converting naysayers" Is Willits under the illusion there will be converts? Wait, back up a truck. Does id need to increase their followers? Because all they have to do is release a great game. If people didn't like DOOM 3 for what it was these "improvements" aren't going to change matters much. Is the BFG edition going to do away with the monster closets? What about the primitive A.I.? Or the claustrophobic level design? Only having a few enemies on screen at any given time? What will they change about the predictable plot? Lackluster sound effects? Stagnant weapon design? Colour palette? Dialogue? Having only 4/8 MP Deathmatch instead of 32/64 player battlefields? These are just some of the many criticisms leveled at the game when it came out. If Willits wants to make a dent on public perception and change the tide of "developer followers" they must change all, or nearly all, these things. Could it still be called a DOOM game if they did?

I sure hope Willits doesn't get his way, though pragmatically they can't take away my copy of DOOM 3 so even if the BFG edition turns out to be Call of Battlefield: Gears of Halo I can just ignore it. (For now at least, with Diablo 3 going online-only for single-player and Willits himself saying back then they'd be watching if Blizzard was successful with this, the days of honest singleplayer games from id might be at an end too).

"All were issues id addressed based on fan feedback, in the hope that this version of Doom 3 would be that much more engaging.", what fans? The naysayers they say they want to get back? What about their fans that liked the game? They don't mind losing those?

Not enough ammo? What is this, a facebook game? Maybe players need to learn how to shoot or choose a lower difficulty setting? Is this going to be like Rage where I beat the game on Ultra-Violence right off the bat WITH A GAMEPAD!!?!? Maybe Willits wants to put in health-regen too? And insta-kill boomerangs? How about a single "I WIN" button on the menu?

No checkpoint saves? What do you call the level load autosaves then? Now we're just discussing lengths between saves. Anyway first time I beat DOOM 3 I didn't save at all. But if you want your console fans to be able to progress past the first level go right ahead and add some "checkpoint" saves. Perhaps you want to make sure you have "checkpoint" saves every 10 feet: we wouldn't want toddlers to stop playing the game because they made a mistake and have to be careful next time. Nah, just lose 60 seconds of your life, don't learn anything and keep doing the same mistakes over and over again.

Gzegzolka: Everything made by Nerve for RoE belongs to id. They wouldn't have it any other way. Same with Quake 4, Wolfenstein, ETQW, DOOM 3's multiplayer maps, Quake 2 and Quake's expansion packs for that matter. Heck, if I'm not mistaken even the Heretic/Hexen IPs belong to id.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 9:41 pm 
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id/zenimax I believe retained their ownership of the IP, but each individual studio owns it's own assets/code they did. That's why they couldn't just GPL the Quake 4 code for example. They basically licensed out the IP for all of those games, but don't own the assets with the exception of MAYBE RoE if nerve was fully hired as a contract studio by id.

Hexen/Heretic is owned by Activision though.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 10:54 pm 
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Deadite4 wrote:
id/zenimax I believe retained their ownership of the IP, but each individual studio owns it's own assets/code they did. That's why they couldn't just GPL the Quake 4 code for example. They basically licensed out the IP for all of those games, but don't own the assets with the exception of MAYBE RoE if nerve was fully hired as a contract studio by id.

Hexen/Heretic is owned by Activision though.


Nah, Q4 is published by Bethesda and Heretic/Hexen are published by id themselves on Steam. id did the same thing with Apogee and GT Interactive.

The reason they don't GPL Q4 right away is the same reason it took so much time to GPL Wolf:ET: there's lots of custom code written by non-id personel that has to be combed through for external dependencies. Wolfenstein however I don't ever see go GPL because of its use of Havok. Now that TTimo is gone, Wolfenstein doesn't get the SDK that was promised, and Rage's is taking so long I fear for future source releases. I wish they'd GPL ETQW so that we could fix The Flaw(tm).

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 11:08 pm 
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Nah, Q4 is published by Bethesda and Heretic/Hexen are published by id themselves on Steam. id did the same thing with Apogee and GT Interactive.


They may retain some form of rights to the specific game, but the IP is owned by activision

http://tess2.uspto.gov/bin/showfield?f= ... 3ocnqk.2.1
http://tess2.uspto.gov/bin/showfield?f= ... 3ocnqk.2.2

I looked it up a while back. Raven owned it, but Activision took it over by proxy when they purchased Raven.

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