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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Tue Jun 05, 2012 11:43 pm 
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Deadite4 wrote:
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Nah, Q4 is published by Bethesda and Heretic/Hexen are published by id themselves on Steam. id did the same thing with Apogee and GT Interactive.


They may retain some form of rights to the specific game, but the IP is owned by activision

http://tess2.uspto.gov/bin/showfield?f= ... 3ocnqk.2.1
http://tess2.uspto.gov/bin/showfield?f= ... 3ocnqk.2.2

I looked it up a while back. Raven owned it, but Activision took it over by proxy when they purchased Raven.


Thanks for that. But are you sure (or does anyone) that a registered trademark on the name equals rights on the games proper? Could be a contractual thing dating back to the licensing of the engine to Raven though.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 1:55 am 
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They own the rights to the IP. Id/zenimax most likely has publishing rights to the specific games on Steam. It is also probably why you don't see Heretic 2 on there as it was published by Acitivision.

Sort of like how the fallout IP is owned by zenimax, but Interplay is still allowed to publish Fallout 1 and 2. They are a separate set of things. I believe 3D Realms still publishes Duke3D digitally, however the IP is now owned by Gearbox.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 3:56 am 
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Quote:
I believe 3D Realms still publishes Duke3D digitally, however the IP is now owned by Gearbox.


Gearbox owns the Duke IP BUT doesn't own any of the Duke stuff before DNF that is still property of 3drealms.

Quote:
Thanks for that. But are you sure (or does anyone) that a registered trademark on the name equals rights on the games proper? Could be a contractual thing dating back to the licensing of the engine to Raven though.


Raven owned atleast at first the Hexen/Heretic IP, since Activision bought Raven they now own it. Raven was/is a id technical partner. Just because they licensed code from Id, doesn't mean Id ever owned that IP. Raven contributed a lot of code to idTech 4 before they branched off sometime around 2002/2003(there are comments in the q4 code to indicate that).

This is speculation but there are two levels of licenses at Id(or there was before Zenimax bought them out). You could purchase a straight engine license were you get full access to the code but little to no help from Id. The other license you could purchase is a technical partner license which based on licensing info that was on their site they gave devs full access to other derivied engines from other technical partners. Which means Id probably required all technical partners(Splash Damage/Raven) to share there code with other technical partners.


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 5:27 am 
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Hostyle wrote:
vertex007 wrote:
He's also been promoted. In his new role as id's studio director, he is in charge of all of id Software's projects,
Oh boy... Thats gonna hurt their future games a lot. He is just self taught level designer for their past simple games... :|


Nothing wrong with a good individual who has worked their way up through lots of experience. What in your eyes is the "proper" way to reach that position?


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 10:47 am 
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Some new screen-shoots, but I do not see much change in quality
http://www.vg247.com/2012/06/06/hell-is ... 3-screens/

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 11:18 am 
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Tron wrote:
Hostyle wrote:
vertex007 wrote:
He's also been promoted. In his new role as id's studio director, he is in charge of all of id Software's projects,
Oh boy... Thats gonna hurt their future games a lot. He is just self taught level designer for their past simple games... :|


Nothing wrong with a good individual who has worked their way up through lots of experience. What in your eyes is the "proper" way to reach that position?
Yeah, and who would a pioneer of the biggest genre in gaming be taught how to design them?

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 1:29 pm 
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Gzegzolka wrote:
Some new screen-shoots, but I do not see much change in quality
http://www.vg247.com/2012/06/06/hell-is ... 3-screens/
So is it a console port now? From the graphics it looks like it is. Man it is so easy to make Doom3 look/play better and they miss the opportunity... again.
Hostyle wrote:
vertex007 wrote:
He's also been promoted. In his new role as id's studio director, he is in charge of all of id Software's projects,
Oh boy... Thats gonna hurt their future games a lot. He is just self taught level designer for their past simple games... :|
He's not been promoted. Hes been fired from game designer [bad Rage's sales, you've had your chance boy] and hired for as studio director.


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 1:29 pm 
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Gzegzolka wrote:
Some new screen-shoots, but I do not see much change in quality
http://www.vg247.com/2012/06/06/hell-is ... 3-screens/


TBH, I don't see any difference at all to PC vanilla maxed out....maybe some slight improvement in the lighting dep....but very very slight....that's all...

If you want to experience D3 HD version then play it with sikk mod maxed and tweaked together with monoxead and wulfen textures and some other cool little mods from the comunity to suit your taste......then you see the difference !

missed opportunity...id keeps disappoint me ...and I am sure not only me...

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 2:28 pm 
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Well hopefully you might be able to play Doom 3 BFG Edition with Sikkmod.

ID most likely did not change the Textures, i would assume they added Enhanced Filtering e.g. Bicubic-upsample to improve the Textures, personally i prefer Nearest Filtering.

Hopefully they Fixed the Weapon Fire Lag with a better Audio API and Xinput !!!


Last edited by Gir on Wed Jun 06, 2012 4:48 pm, edited 1 time in total.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 3:36 pm 
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I'm very interested in the VR possibilities of playing DooM 3 BFG Edition in 3D with Head Mounted Display and Headtracker as will be offered as a DIY kit on kickstarter.com. A little expensive but I'm waiting for many years for that level of immersion. Anybody here who will experiment with the RIFT?

http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14995


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 4:06 pm 
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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 4:44 pm 
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zoost wrote:
I'm very interested in the VR possibilities of playing DooM 3 BFG Edition in 3D with Head Mounted Display and Headtracker as will be offered as a DIY kit on kickstarter.com. A little expensive but I'm waiting for many years for that level of immersion. Anybody here who will experiment with the RIFT?

http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14995


nice to see JC interacting on those forums...seems 3D/HMD is what he's focusing on with the BFG edition somehow...ok..if that is the main thing ..together with bringing Doom to the 360/PS3....so be it...

personally I am not interested in HMD...I am fine with lights off, good monitor, good mice, good rig and a good game :D

I would have much preferred higher poly models, better textures, and some other more recent eyecandy...gameplaywise an improved, more direct melee system for when the demons come too close...improved animations, physics and ragdolls, maybe some improved gore, dismembering touch...that would have been very cool imo, just bring D3 up to date in every good sense of the word...but alas...

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 8:38 pm 
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Deadite4 wrote:
They own the rights to the IP. Id/zenimax most likely has publishing rights to the specific games on Steam. It is also probably why you don't see Heretic 2 on there as it was published by Acitivision.

Sort of like how the fallout IP is owned by zenimax, but Interplay is still allowed to publish Fallout 1 and 2. They are a separate set of things. I believe 3D Realms still publishes Duke3D digitally, however the IP is now owned by Gearbox.


Agreed. Your Heretic 2 mention is especially poignant as I've always wondered why, unlike the rest of the Heretic/hexen games, it doesn't have id's logo on the front of the box.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Wed Jun 06, 2012 8:50 pm 
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vertex007 wrote:
Gzegzolka wrote:
Some new screen-shoots, but I do not see much change in quality
http://www.vg247.com/2012/06/06/hell-is ... 3-screens/


TBH, I don't see any difference at all to PC vanilla maxed out....maybe some slight improvement in the lighting dep....but very very slight....that's all...

If you want to experience D3 HD version then play it with sikk mod maxed and tweaked together with monoxead and wulfen textures and some other cool little mods from the comunity to suit your taste......then you see the difference !

missed opportunity...id keeps disappoint me ...and I am sure not only me...


Agreed. I've combed over the screenshots (btw, who releases 800 x 450 pixel screenshots nowadays?) and there are no differences from the PC version. Polycounts are the same, texture resolution, still using shadow volumes, no ambient light, etc. It appears they have tweaked the lighting equation, especially in this screenshot. It may be using pow instead of the look-up texture of the original as the specular highlights look much sharper and more intense (think Humus' ATI mod from 2004). Of course, the resized shot plus whatever post processing image treatment vg24/7 did to them might be tampering with the highlights.

I can understand the texture resolution (which looks fine even now, easily as dense as Rage's static surfaces), even the models because they would require artist time away from DOOM/Rage 2 (?) however a programmer could easily and quickly add shadow buffers (brute force 4x and 16x jittered sampling - fixed bias, etc.) and maybe replace just a few textures which stood out quite a bit in 2004 (Vending machines, etc.) I'm sure id has higher resolution source art for these somewhere on their backup servers.

Shame really.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 11:48 am 
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found some higher res version of those shots...

http://www.abload.de/img/doom02y9i9b.jpg

http://www.abload.de/img/doom05ozepm.jpg

http://www.abload.de/img/doom041nerb.jpg

http://www.abload.de/img/doom03ubd70.jpg

http://www.abload.de/img/doom06excsw.jpg

if you can spot a real difference from vanilla PC then tell me please, because I can't see any...

at this point I hope those are fakes....I mean how can they claim to release a "remastered" version of the game when it looks exactly the same as the original 2004 game ?

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 11:56 am 
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looks like normal doom3. they should contact wulfen and monoxead for textures :P


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 12:54 pm 
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I think "remastered" means "ported to xbox 360 and ps3" :(

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 1:16 pm 
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I'm sure that first Doom3 Xbox version got only low quality textures from D3 and now id soft made D3 for 360 and PS3 with pc textures. They look good only when You look on them from some distance, but from close distance You see how much they are blurred.

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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 1:33 pm 
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Real Doom fans like me wont care about how textures looks, who cares.

I don't even like wulfen and monoxead Texture packs, because increasing Textures Size does not actually make the Textures look better, most cases they look worst, because they add Interpolation and makes them Unnatural.

Example, This is what happens when you resize textures, its blurs the Detail. and adds Pixel data that did not exist the original image. First Image Original.
ImageImage


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 Post subject: Re: DOOM 3 BFG Edition -- coming to Xbox 360, PS3, and PC
PostPosted: Thu Jun 07, 2012 2:14 pm 
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Gir wrote:
Real Doom fans like me wont care about how textures looks, who cares.

I don't even like wulfen and monoxead Texture packs, because increasing Textures Size does not actually make the Textures look better, most cases they look worst, because they add Interpolation and makes them Unnatural.

Example, This is what happens when you resize textures, its blurs the Detail. and adds Pixel data that did not exist the original image. First Image Original.
ImageImage


both monoxead and wulfen's are real texture packs, they didn't simply resize the originals, they rebuild them from scratch, if you have enough vram, the game looks stunning with those packs, it looks even better than most new release...

here the links:

http://doom3-hr.com/Main_Eng.html

viewtopic.php?f=2&t=24708

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