Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Wed May 22, 2013 8:53 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: SDK released!
PostPosted: Sat Nov 06, 2004 12:30 am 
Offline
respawned 1350 times
User avatar

Joined: Thu Dec 05, 2002 2:08 pm
Posts: 1415
Wow... Nice year for FPS's


http://www.valve-erc.com/srcsdk/

_________________
theRev is coming...


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Nov 06, 2004 12:49 am 
Offline
is sad because his cool title went away
User avatar

Joined: Sun Aug 15, 2004 6:59 am
Posts: 748
Location: Some creature's lair
I noticed some nice documentation on my initial visit, but on first glance I didn't notice other downloads such as tools/code/etc. I will head back to look some more as soon as I get more time.

_________________
MBolus
Le mieux est l'ennemi du bien


Top
 Profile  
 
 Post subject: A good HL editing community?
PostPosted: Sat Nov 06, 2004 9:05 am 
Offline
has joined the game

Joined: Sat Aug 07, 2004 9:10 pm
Posts: 42
Anyone know of a good HL editing community ala this one but for HL 2? :)

I'm enjoying Hammer, but I'd like some forums etc to help explain some of the minor problems I encounter as I go.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 06, 2004 9:09 am 
Offline
did just hit his 750th monster
User avatar

Joined: Mon Mar 01, 2004 9:22 pm
Posts: 890
Reading through the docs I almost thought I was reading about Quake 3, so many things are the same.

I was a bit disappointed about this:

Quote:
Model geometry does not block visibility and cannot be used to seal the world or any two areas. Additionally, although models have the ability to cast shadows, they do not use lightmaps for shadows cast upon them like brushes do. They use a simpler vertex-based lighting model for increased speed.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 06, 2004 9:14 am 
Offline
Invisibility
User avatar

Joined: Fri Aug 13, 2004 4:39 pm
Posts: 3654
Location: Right there! Look!
Black Dog wrote:
Reading through the docs I almost thought I was reading about Quake 3, so many things are the same.

I was a bit disappointed about this:

Quote:
Model geometry does not block visibility and cannot be used to seal the world or any two areas. Additionally, although models have the ability to cast shadows, they do not use lightmaps for shadows cast upon them like brushes do. They use a simpler vertex-based lighting model for increased speed.

Hey, it's not doom. :wink:

But trust me, I think it will prove versatile enough! :)

_________________
Check out GRIMM Quest for the Gatherer's Key!
Grimm's Youtube Channel

Follow Grimm Quest on Twitter!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Nov 06, 2004 10:11 am 
Offline
did just hit his 750th monster
User avatar

Joined: Mon Mar 01, 2004 9:22 pm
Posts: 890
Oh, I don't doubt Source will be verstatile. I just would have liked an option to lightmap models q3map2 style, so that the mapper could have the choice of fast Gourard-shading where that is sufficient, and lightmapping where that gives questionable results.

The thing is that unless your scene is washed out or highly tesselated vertex lighting is shit. It can't produce decent shadows, it can't give good highlights or handle trim lighting, and due to geometry dependence you can easily get horrible artifacting on large surfaces (or on transitions from lightmapped to vertex lit surfaces). That means if you want to model any big piece of map the lighting will likely be substandard. Bleh.

With the ever-increasing use of modelling to provide realistic environments, I see this as a definite problem.


Top
 Profile  
 
 Post subject: Re: A good HL editing community?
PostPosted: Sat Nov 06, 2004 6:07 pm 
Offline
The first 10 posts have been the best...

Joined: Wed Aug 04, 2004 9:03 pm
Posts: 19
pi wrote:
Anyone know of a good HL editing community ala this one but for HL 2? :)

I'm enjoying Hammer, but I'd like some forums etc to help explain some of the minor problems I encounter as I go.


Try Leakfree.org, we're starting to get in business, especially now with the release of the SDK you'll see alot of tutorials soon.

_________________
http://www.leakfree.org


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 07, 2004 2:56 am 
Offline
has joined the game

Joined: Sat Aug 07, 2004 9:10 pm
Posts: 42
Quote:
Try Leakfree.org, we're starting to get in business, especially now with the release of the SDK you'll see alot of tutorials soon.


Awesome site, thanks a bunch. The Snark Pit's HL 2 section hasn't really taken off yet (and their forum is pretty buggy, especially in Opera) and the only other active community I'd found (other than the Steam forums, yuck) was [url="http://www.chatbear.com/board.plm?a=boardlisting&b=4986&v=flatold"]the VERC boards[/url] which are nice, but still not that active yet (and I'm not a huge chat bear fan).

Anyway, thanks for the link.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 07, 2004 2:10 pm 
Offline
picked up 75 health

Joined: Mon Feb 17, 2003 1:10 pm
Posts: 96
@MBolus
it seems that you can only download it via steam when you have allready buyed a hl2 version, what a shame, so i can not take a look on it :(


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 07, 2004 6:20 pm 
Offline
is sad because his cool title went away
User avatar

Joined: Sun Aug 15, 2004 6:59 am
Posts: 748
Location: Some creature's lair
That's what I was thinking. Although it sounds a bit retro, I will probably just get the game at a local store in a week and go from there. I haven't had time to weigh options yet. Full SDK should be available later, even if a bit of a delay, yes?

I'm planning to play the game first anyway.

_________________
MBolus
Le mieux est l'ennemi du bien


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 07, 2004 9:02 pm 
Offline
found a secret

Joined: Sun Jun 29, 2003 2:40 am
Posts: 645
Erm, sorry for off-topic, but is there a demo coming at all?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group