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PostPosted: Fri Nov 19, 2004 7:48 pm 
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found a secret

Joined: Sun Jun 29, 2003 2:40 am
Posts: 645
This is good :)

Well I won't be buying this game until it costs 50% of the current price but when I do I'll rather download it via Steam beforehand and unlock it later with a boxed-copy cdkey... Noone is gonna be interested in the game when I do that so the Steam servers should be empty and fast :)

And after all, I like retro games... When this game goes cheap I'm gonna have a PC fast enough to play it so... It's fine with me :)

Well unless everyone goes shitting on Valve's head in the meantime and Steam is gonna be unavailable for good.


BTW imagine someone having a 56k who pays for the conn per-minute has to wait 5 hours for the game to authenticate!


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PostPosted: Fri Nov 19, 2004 8:08 pm 
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pixel pusher
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Joined: Tue Nov 05, 2002 11:20 am
Posts: 3251
Location: London
goodoldalex wrote:
BTW imagine someone having a 56k who pays for the conn per-minute has to wait 5 hours for the game to authenticate!


For sure - and there's plenty of people who still do have a 56k connection.

PC Gaming has always been "Elitist" or rather, a better term, an "Enthusiasts" venture.

There's certainly a big enough market for it and it definately has been driving tech forward, but for your average joe, it's a no go area - far too expensive and complicated.

I was chatting to a Mac-savvy DTP operator (and part time musician) the other day - very bright guy - he gave up PC gaming because he finds it far too much of a hastle.

I agree with him to an extent - having to download drivers and install patches and OS updates just to play a game is all a bit much.

The death of PC gaming has been predicted a number of times. Consoles outsell PC games by a massive margin.


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PostPosted: Fri Nov 19, 2004 9:47 pm 
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picked up 200 ammo

Joined: Wed Sep 08, 2004 2:01 pm
Posts: 228
Location: Norwich, UK
The irony is, they say that piracy is a threat to the PC gaming industry (which, incidentally, I don't deny) but if things continue how they are going, I think these 'antipiracy' measures could turn out to be more of a threat to PC gaming than piracy itself...

IMO, they have their priorities wrong. The biggest piracy problem is the distribution of counterfeit copies, and people getting hacked versions of games and distributing them as warez for the general public. There seem to be precious few initiatives targeting these people, it all seems to be geared towards 'casual copying' and protection measures to force 'guilty before proven innocent' paying customers to go through this sort of process. I do fear that too much emphasis in this direction could well put many paying consumers, myself included, off playing PC games (there is already evidence that it is causing many paying consumers to turn to warez, which can only be hurting the industry)

If they could stop public distribution of warez and hacks (such as what happened with the pre-release leak of Doom 3) and crack down on distributors of counterfeit copies and warez, I imagine that would be a hundred times more beneficial for our industry than any amount of copy protection. Most of the warez, hacking and the like seems to occur online- I'm sure they could think of monitoring systems similar to the Doom 3 CD key check for online multiplayer.

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PostPosted: Sat Nov 20, 2004 12:10 am 
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a gun & a nice word
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Joined: Sat Jan 11, 2003 9:30 pm
Posts: 8712
Location: Orlando, FL
What bugs me the most about this is that I can take an old game like the original Doom, install, and play it right now with no hassle.

But when Half-Life 2 is 10 years old will I be able to do the same? Will steam still be around to authenticate the game and extract all the content or will I have to download some crack or something?

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PostPosted: Sat Nov 20, 2004 1:59 am 
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missed 400 shots
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Joined: Mon Aug 09, 2004 4:29 am
Posts: 426
Location: Tucson, AZ
First *installer.

This is how my install went.

Specs:

2496Mhz Oc from 2500+
1GB Corsair
Radeon 9800 Pro
56K Modem @ 33.6 Line

Install: 30Min
Steam Install: 3Min
Steam Update: 28:32 Min
MM:SS Half-Life 2: Update/Activation: 58:32 + 49:21 [Steam crashed]
MM:SS Counter-Strike: Update/Activation: 29:23

So I had a fun install. I had to drag my computer to the nearest phone line and activate a game that I had doubts about in the first place.

I bought this game just to see and test the physics. I highly enjoy this game so far. There doesn't appear to be a definite storyline yet. I am impressed on how they use the physics to move your way through the game.

The sound was in par; Of course this is comparing to Doom 3.

I found some rendering problems at times; Walking through a shadowed room and standing in-between the border of Light/Shadow created a wierd effect on the weapons.

There is a glitch with the waterboat level. If you die in the waterboat, the enemies will not see you afterwards. Once you get out of your boat they will see you.

I think the most enjoyable aspect of this game is picking up a brick and throwing it at a combine soilder only for him to run after you with a tazer/night stick. I am dissapointed that I can't kill citizens after dropping bricks from a second story window onto their heads.

I still feel Doom 3 was a better game; Then again, I am more of the classic Kill Them Now kind of player. I want to be able to kill people just because I am pissed how they walk or there hand gestures. If one is going to be a pussy and crouch during gunfire then she/he should be shot point blank. : )

Graphics: 8
Sound: 8
Ingenuity: 8
AI: 9
Loading Time: 4 - Ug.

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