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PostPosted: Wed Jan 26, 2005 4:59 pm 
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picked up 100 armour

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BEERman wrote:
Well I'd be more than happy to do that part if that's cool =)

I'll put a stake in 10b

Are we making our own texture sets for each block or is there are we all sharing from a big pack and adding whatever we can?


both.

check this thread for file structure and other important stuff

http://www.doom3world.org/phpbb2/viewto ... 98&start=0


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PostPosted: Wed Jan 26, 2005 6:31 pm 
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goliathvt wrote:
Sounds good. I updated the first post. If you want to start Block 12 from scratch, let me know, and I'll move Elg's work to another block so it's not completely lost. I'll PM you with log in info for my file server in a bit.

G


Right... I am back in business again. Guests are gone, my bedroom and PC are back in my control so I can start cracking on this. I will get everything set up today and have a look at Elg's block. Not sure if I'll finish/re-use Elg's block as I had a few ideas of my own but I'll decide once I've had a proper look at the block and assesed my options.

Haven't recieved a PM from you yet goliathvt, but i have the latest test build... so i can check that out in the meantime.

Getting all excited already... :twisted:


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PostPosted: Wed Jan 26, 2005 7:03 pm 
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I just got around to sending you the info. Sorry 'bout that... I've been pretty swamped and it kept slipping my mind. Can't wait to see what you put together!

G

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PostPosted: Wed Jan 26, 2005 8:40 pm 
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picked up 100 armour

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can one of you admin chappies edit the first post to update 10b as being picked by BEERman please. I think that means we once again have all the slots full up.


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PostPosted: Wed Jan 26, 2005 10:23 pm 
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Done. :)

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PostPosted: Thu Jan 27, 2005 5:49 pm 
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found a secret
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Came across this site and thought some of the pictures might be helpful.
http://www.thisistheatre.com/londontheatre/victoriapalacetheatre.html

Basically it's a listing of theatres in London with a picture of each one. It's amazing many different styles of facades there are in just the one city.
It also tells you things like:
Architect: Wimperis, Simpson and Guthrie
Opened: 4 September 1930
Listed: Grade II

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PostPosted: Wed Feb 16, 2005 12:18 pm 
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If there are any open blocks i'd like to help out, do you need to see any of my work?


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PostPosted: Wed Feb 16, 2005 1:52 pm 
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We'd love the help. And no, we don't need to see work/a resume or any of that. This is a community project and people contribute whatever they can, whenever they can.

While there might be some overall "quality" goals that we strive to meet for the project, we have folks that are veteran mappers and folks that are just starting out. Personally, I've noticed that anyone who is uncertain about their modding skills will quickly find that just by taking part in the community here, their work will improve in quality.

That said, as soon as we hear back from Dante_uk regarding Block 10a (he wanted to work on it and one point, so I want to check with him first), we'll know if we have an opening. Also, there may be some folks who haven't replied to me yet whose real lives are a bit too busy and they need a break from the project. If that's the case, I'll post here or edit the first post with any openings.

And, of course, mapping is only a fraction of what goes into the project. If you'd like to help in any other way, just post about it and go for it. Some of the things I know we're short of off the top of my head are:

static models...
animated models/characters...
textures/materials...
GUI scripters (esp. arcade stuff)...
realistic sound effects (the sounds in test-build 3 are placeholders)

Goliath

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PostPosted: Wed Feb 16, 2005 3:06 pm 
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Sorry, I don't remember mentioning 10a, last I heard revender was doing it. See top of page 3 of this thread.

If revender is nolonging working on it then it can be set open.

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PostPosted: Wed Feb 16, 2005 6:52 pm 
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Cool beans. mikebart, let me know if you want to do this one and I'll update the first post.

G

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PostPosted: Wed Feb 16, 2005 9:40 pm 
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yeah thats great, thanks :) , I can also help out with static meshes and textures too or concept art if you need it, but im guessing your referencing from photos? does block 10a have to be any particular building, or does anything go?


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PostPosted: Wed Feb 16, 2005 9:56 pm 
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Anything goes so long as it fits with the theme.

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PostPosted: Wed Feb 16, 2005 10:01 pm 
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I added you to the first post, mikebart.

G

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PostPosted: Thu Feb 17, 2005 12:03 pm 
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thanks, ill try and get something going this weekend :)
I downloaded the eurobuild map (looks cool:D) but im having trouble getting doomEd to find the paths to the eurobuild files, do I have to unpack the .pak file into my doom base dir or is there an easier way?


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PostPosted: Thu Feb 17, 2005 12:15 pm 
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mikebart wrote:
thanks, ill try and get something going this weekend :)
I downloaded the eurobuild map (looks cool:D) but im having trouble getting doomEd to find the paths to the eurobuild files, do I have to unpack the .pak file into my doom base dir or is there an easier way?


I unpacked all the files into the Base directory, DoomEd doesn't seam to support projects like Q3Radient did (annoyingly). There might be an easier way, but for the mean time unpacking worked fine for me.


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PostPosted: Thu Feb 17, 2005 12:18 pm 
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my quick guess is that you have not selected the euro mod as the base. I found it easier to have a special DoomEdit icon/shortcut which includes +set fs_game euro<whatever_the directory_is>


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PostPosted: Sat Feb 19, 2005 3:27 am 
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radix2 wrote:
my quick guess is that you have not selected the euro mod as the base. I found it easier to have a special DoomEdit icon/shortcut which includes +set fs_game euro<whatever_the directory_is>


thanx that worked


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PostPosted: Sat Feb 19, 2005 1:24 pm 
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Bauul wrote:
I unpacked all the files into the Base directory, DoomEd doesn't seam to support projects like Q3Radient did (annoyingly). There might be an easier way, but for the mean time unpacking worked fine for me.


This is a really, really bad idea since the player.def and a few vanilla sound shaders and materials will get overwritten if you do this.

Set up the files as a mod. If you don't want to create a shortcut with +fs_game eurowhatever in it, you can just unpack all of the files except for the vehcile gamex86.pk4... that way, it will show up in the Load Mod menu.

G

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PostPosted: Thu Jun 02, 2005 2:01 pm 
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Hi, I just read the list in the first post, with every block assigned to a person.


So, what's the situation? I've just playied build 4 again, and a couple of blocks are like in the build 1...


I'm trying to figure out if there are free blocks... So if I make somthing, i will not steal work to someone is still working on it :wink:

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PostPosted: Thu Jun 02, 2005 9:07 pm 
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Find a block you'd like to work on then contact whoever is assigned that block and see if they are still working on it. If they're willing to give it up then it's all yours.

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